Factorio train acceleration. id & old_train_id_[1,2] Note.


  1. Factorio train acceleration. 0 Date: 13. This means there is no need for a hard limit on maximum speed This mod makes train acceleration more realistic and depend on the amount of Cargo. But nuclear. The train-weight mod calculates the weight of the train and adjusts the weight of the wagons. Introduction. This mod makes train acceleration realistic and depend on cargo. Lad is waiting in the train already. Modded to 100k Acceleration Sep 13, 2018 · - 1-4 train sound good for the number of wagons but have poor acceleration. This mod adds 5 config options to alter the acceleration and maximum speed for trains. id & old_train_id_[1,2] Note. If it happens again, you might send the last-autosave file :) What I patched was a case where train was already forcefully braking (like changing a rail-signal to red through the circuit-network), the additional braking that the mod did, flipped the velocity to negative values. Increase the maximum speed of vanilla trains (and various wagons) to about 580km/h (2. There is only 1 thing I wish this mod had, that it doesn't currently have. The gravitational force is calculated with the weight of the train, this explains why trains have huge problems with climbing mountains. 51. You want 2+4 for most wagons per minute for a 6 length train (or 4 wagon). What? AFAIK, train speeds are just a basic calculation of the weight of the full train, the air resistance based on the first entity, and the fuel value. 1 Downloaded by: 10 Are the train stops standing in the right direction? Train stops must be on the right-hand side of the track (from the forward-facing locomotive's perspective). Version Game Version Download Release Date 1. 2. e. This can be used as a standalone mod, but was built specifically as a balancing mechanism for the Rivens Realistisc Train Acceleration mod. Oct 18, 2023 · Train acceleration, speed, and top speed are not functions of properties, but more just set numbers. 1. Changed: - Technology and receipt cost [0. The speed of an accelerating train can be calculated with the following formula: train_speed = (old_train_speed - (train_friction_force ÷ train_weight) + ((10 × number_of_locomotives_in_moving_direction × fuel_acceleration_bonus) ÷ train_weight)) × (1 - air_resistance_of_front_rolling_stock × 1000 ÷ train_weight) Jan 23, 2017 · The formulas used for acceleration and top speed are not realistic. An acceleration line will do nothing, once a train starts moving it will keep accelerating until they reach top speed unless a signal slow them down. This makes the train consume more fuel too, but that could also be considered more realistic. Version: 0. Space Exloration - location near space elevator. (youtube demo included). Train acceleration and top speed. Always wanted to have something like this mod in factorio, however, from my in-game testing it seems like this mod substitutes every locomotive's acceleration power (refered to as max_power in most files I looked at) with its locomotive pulling force. Battery-electric train, electric train, electric trains, battery-powered, etc. However, due to the adjusted top speed an acceleration the train with rocket fuel will have traveled farther. If you use rail signals, check that the signals are all allowing traffic in the correct direction. Lots of electric train mods. Now we have nuclear rods in the game. Can be disabled in startup settings. (youtube demo included) Everyone agrees on that trains are a big part of the game. factorio. To counteract this they should add a second train which is more expensive to make (perhaps it's electric so it needs electric infrastructure and lubricant to build). 16. And the fuel usage barely mattered since it felt it takes ages for the train to use it. 2-6 trains have better acceleration but it might complicate unloading stations. I already have ideas for nice way to make electrical trains (and them themselves would have lots of pros realistically over solid fueled trains). See full list on wiki. Hope this helps. A lot of the stations never end up using the second train car, but it’s often better to have the space rather than needing to make the space later. Added: - A speed cargo train which has a higher volume for better and faster transport of materials. ( if you reach the same speed with LCLCLCLC or LCCCLCCCLCCC or LCCCCCCCCCLCCCCCCCCC it would mean the more dense in wagon is always the better at this point of the mathing/modeling). The new infinite research gives 20% braking force, with linear cost scaling. 3. This mod must not be used in combination with "Rivens Realistic Train Acceleration (based on cargo)" This may affect mods tracking this ID. If the track is not level gravity has a very strong effect on the train speed. What makes me sad is the fact there is only one sort of locomotive. 0 Oct 17, 2017 · As of now, trains accelerate linearly to their maximum speed. 8: Made braking behavior more natural by adjusting the train weight (10 times as heavy) and acceleration (10 times as strong). 0] 11. This mod quadruples the capacity of the cargo-wagon. A train with 100ton can be accelerated by a mere 1ton locomotive if you give it enough max_power which is nonsense as it's wheels would only spin. Disclaimer: I know factorio is a game and doesn't need to even loosely follow real-life physics, but I had fun thinking about it. Nuclear Locomotives sit in between Heavy and Express, but will explode spectacularly when destroyed. This save game is WITHOUT Rivens Realistic Train Acceleration (based on cargo), so you can test it first without it and then with the mod. This should result in train movement being relatively the same (i. Playing without your train changes just feels weird at this point, that's how good I think they are. Furthermore, the top speed varies based on the fuel used. Since drag increases squared to speed, trains converge to a certain speed. Dec 5, 2019 · I would have expected a 1(locomotive)-2(carts) to accelerate exactly as fast as a 2-4. Train stations aside, only signals can slow down/stop trains. Factorio version: 0. (youtube demo included) A train won't follow as long as one train is travelling through that chain of signals. I could add fuel-dependent acceleration, without too much effort, but I doubt it would contribute much to the experience. Thanks ! For an accelerating train (or one which is attempting to maintain top speed), the Train::updateSpeed function appears to do the following, in order: Speed is slowed by the (total?) friction_force divided by the total weight. More means heavier, thus slower acceleration and longer braking distances. Speed is increased by 10,000 times the number of locomotives times the fuel_acceleration_modifier divided by the total weight Adds new fuel type "Enriched Rocket Fuel" Which has a better acceleration rate and higher top speed then rocket Fuel it self. What ? Train acceleration (and vehicles in general) should include drag. (youtube demo included) Factorio version: 1. (youtube demo included) Jul 15, 2016 · Hello! I have a mod which is playing with train speeds and it would be useful for me to know exactly how to calculate train acceleration or deceleration in next tick, given a LuaTrain object. 1 Downloaded by: 0 Nov 3, 2024 · This mod makes train acceleration realistic and depend on cargo. However, no matter how I tinker with it, I cannot get any sensible numbers out of it that are anywhere close to what other sites quote or what I know from playing the game. Added: - A train fuel for slower acceleration and higher max speed This mod makes train acceleration more realistic and depend on the amount of Cargo. for 8 wagons you want 3 locomotives. I'm using the mod, really like it. However, it feels odd when an empty 1-1 train going at 50km/h takes the same distance to stop as a partially loaded 1-8 train moving at the same speed. There actually is a slight slowing for curves on trains, but it's only really noticable on heavier trains with fewer engines. 6667 tiles/tick), which is in-line with the land speed record for trains on conventional track. Trains accelerate faster or slower based on their mass, air resistance of the wagon in front (usually a locomotive but it can be anything), and total number of wagons, including locomotives. So I think that biting the bullet and designing this main line to support 3-8 trains might be the thing to do. If the train is traveling south, the stop must be on the west side of the track. Such mods are encouraged (in general) to track train ID changes through the event-handler: "on_train_created", with properties: train. I built a boat (the smallest entity), and measured the speed after 10sec of acceleration (30km/h), then I installed my mod, and did the same: this time it reached 23km/h after 10sec. Added: - A train fuel for slower acceleration and higher max speed The train-acceleration mod calculates the weight of the train and modifies the train speed every frame. 01. Modded to 100k Acceleration. Do you have an interesting scenario in mind where it would actually matter? I feel like nerfing trains running on wood or coal would be too strong a deterent for the early game, and I don't feel like the trains should move This mod makes train acceleration realistic and depend on cargo. These mods feature small trains (less weight, less powerful), and containers with lots of items (like 1 container with 2000 iron ore). Modded to 100k Acceleration Content Mod category: Content Factorio version: 1. com It's pretty minor, but suffice to say always have a forward-facing locomotive at the front of the train to minimize air resistance. Also adds more braking-force levels of so you can stop. (youtube demo included) The short train made 6 deliveries, while the long train made 2, putting it at only 3 times the deliveries. 01. This should affect any locomotive or wagon added by mods. (Can be turned of in map settings) Locomotives: Feb 24, 2021 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Sep 12, 2020 · No. Nov 3, 2024 · This mod makes train acceleration realistic and depend on cargo. I saw in an earlier discussion that making the braking distance depend on cargo is not possible, but what about changing it depending on the number of train cars? Nov 3, 2024 · This mod makes train acceleration realistic and depend on cargo. 0: Port of 'Rivens Realistic Train Acceleration' to Factorio version 2. Version Game Version Download Apr 1, 2023 · Without fuel, the train runs at an equal speed in the forward direction of the train. com/train_acceleration/. We now calculate the weight of such a container, based on its contents. Then trains can follow close to each other in one direction, and a train for the other direction has to wait until the entire track is clear. This mod must not be used in combination with "Rivens Realistic Train Acceleration (based on cargo)" The Heavy series features high acceleration, capacity and durability with the drawback of reduced top speed. Factorio version: 1. By default, trains are a lot more heavy. This should be converging depending on drag, mass and power of the train. 2024 Info: - This is a bigger update, with new features, balancing and quality of life changes from hours of play testing. I always size all of my stops to allow a 1+2 train in the station, and at least 1 1+2 train parked right before the station, ready to move in when the (un)loading train pulls out. Trains consume fuel at a constant rate (600kW or 600 kJ/s) so a train with ten solid fuel will run for longer than a train with one rocket fuel (200 seconds vs 166 seconds). Configuration: Locomotive Weight multiplier: Multiplier for the weight of Locomotives. These containers fill only 1 stack in the train. Firstly - great idea, this is what always bugged me in Factorio, trains accelerating near instantly, which also made the train braking research somehow less relevant, short of some optimization pushes. Jan 11, 2019 · - Train graphics for a more unique and natural look - Train icon for copyright reasons [0. Same. The wiki page for locomotive has a section with an equation for train top speed. % of time spent accelerating/braking), while being twice as fast. 0] 10. Also as a note, the fuel consumption remains the same as a single unit so only half of the amount of fuel is consumed with [<<][>>] verses [<<][<<]. The effects are quite drastic, so you should expect 'some' reorganisation of your trains, stations and intersections. This mod makes train acceleration more realistic and depend on the amount of Cargo. Each chart is for a certain number of cargo wagons (or fluid wagons, same mass) and directional-ness. 0. We could have nuclear trains. Modded to 100k Acceleration Version 0. The Rampant Arsenal made the grids of locomotives bigger, allowing you to give them reactors and shields and such. I also hacked my local copy to allow K2 train equipment in the Angel's trains, to make them slightly faster. Modded to 100k Acceleration I use this in Space Exploration + Krastorio 2 (SE+K2) with Automatic Train Painter to make neat-looking space trains. Pros could be much faster acceleration and With this mod trains can spend the majority of their trip coasting off of their initial burst of acceleration. Oct 30, 2024 · Multiplies the acceleration & braking force of locomotives by a value. Changelog Version 1. The X axis is the number of locomotives, the Y axis is the number of seconds required to reach maximum velocity, and the lines plot the time for the combination of locomotives, wagons, and fuel type. Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay. (youtube demo included) Although i understand that those super trains might go against the intent of your mod, it's still abit sad being outperformed by a train that 50 times less resource intense, this might not be that relevant if i went and changed the cargo values BUT if i do that i just end up with just small fat trains that carry millions in them and that's Dec 5, 2023 · Meaning that train with very slow acceleration but still able to reach the maximum speed a train can go would be given a disproportionnate advantage. Version 0. Modded to 100k Acceleration Nov 3, 2024 · This mod makes train acceleration realistic and depend on cargo. Oct 22, 2024 · - Train graphics for a more unique and natural look - Train icon for copyright reasons [0. Acceleration seems to be mostly a function of max_power and total weight ignoring friction_force and weight of the locomotive. Modded to 100k Acceleration This mod makes train acceleration more realistic and depend on the amount of Cargo. I installed the Cargo Ship mod. However, what you can do is put signals for one direction and chain signals for the other direction. They make this train have a higher top speed and acceleration and a second type of wagon will increase the carrying capacity. 9: Made acceleration based on fuel type; Version 0. 7: Reduced braking speed to realistic values. I currently have a train whose journey is so long that it always runs out of fuel a third of the way into the return trip yet still makes it Mar 14, 2024 · This may affect mods tracking this ID. - Added three new researches: Acceleration Train Powerpack, Speed Train Powerpack and Efficiency Train Powerpack. Sep 16, 2023 · By default train speed, power and braking force are doubled. One Locomotive + 1 to 8 wagons (1-1 to 1-8) Two Locomotives + 4 wagons (2-4) Three Locomotives + 6 wagons (3-6) This mod will make train acceleration more realistic, by both reducing the acceleration to real world levels, and making it dependent on the cargo of your wagons. This is because while the short train was travelling between stations, the long train was still loading/unloading, meaning it could get more items in the same time, and do that it did. https://calculatorio. Of course, the train can not move in the reverse direction without adding fuel to the reversed locomotive. Why isn't that so? They should have the same power per weight and so on. The factorio engine will then simply do all the acceleration calculations itself, as opposed to the mod 'hacking' it every frame. Adjustable in startup settings. Trains can accelerate quickly! But how do the different configurations compare to each other? Well, with this gif, you have a convenient visual guide! Includes the following configurations: No Wagons: 4-0, 3-0, 2-0, 1-0. 2019. blmlw cdgaau pgsf lvrq dkzabtc tsndy qcldk jqmhp xwiag ztxnz