Ksp vab too small Fixed: Galaxy skybox does not rotate in some situations. I have a cheap GPU (GT 630), and these settings keep my game looking good at mostly steady 60FPS on Kerbin and it looks nice and sharp at 1080p. In the table below, the default Mod key is mapped to the following keys (to use a different key, edit the entry in the "MODIFIER_KEY" section of the settings. ) I've tried KSP 2 seems to allow multiple ships to be worked on in the same VAB scene. I'm not suggesting it be the default behavior, but it should maybe be an option. -Default building size configurable in the settings. Loading speeds are determined by save file size, number of mods present that need to load, number of crafts saved and a bunch of other things. It's always been a thing in Windows since (I think) winXp. Thanks! Are you running ATM Basic or Aggressive? You might need Aggressive with KWR, B9, Interstellar, Near Future and LLL all together. No maximum distance from parent part limitation. craft Ok i'm trying to build a very large sci fi like ship in the SPH and it fits just fine while building it. Opportunities for improvement: Go back to separate tools. Last and most important. However to launch it it has to be turned upright and won't fight in either the SPH or on the launch pad of the VAB. Export FBX into Unity, no problem. I have to spend 10 seconds just zooming in (currently bound to click middle mouse If you look in "settings. S. 4. idk if there will be anything too special for this, hopefully it needs EC or something. It requires a fair amount of Are you running ATM Basic or Aggressive? You might need Aggressive with KWR, B9, Interstellar, Near Future and LLL all together. This means I spend countless hours in the VAB meticulously placing parts just right so that the ship is flightworthy. I'm getting the message that my craft cannot be launched, as it exceeds 30 parts. What is Each starship covers at least half of the VAB's height, leaving almost no room for the launcher. 6 onwards have added DeltaV info in VAB. Much like the maneuver node, it's way too easy to pick the wrong thing. com/MrLe [1. I wonder how expensive getting the raw materials to a space port is going to be. Fixed: Black dots show on Jool when observing the planet from the surface. The font size in the lower right on main menu and in game in the tracking center, etc. 2. Both were fine yesterday and I The most recent KSP2 video briefly went over the new subassembly system for the VAB, which optimizes builds. ** VAB Organizer: Enhances your building experience in the Vehicle Assembly Building by allowing you to categorize and manage your parts more effectively. Includes per-game settings so that you can still pick north, if you like. cfg" in the main KSP folder, there is a parameter called "VAB_CAMERA_ZOOM_SENS". Does it happen also to you? I tried several times but always the same result. I don't even know how it is called. Hi, im playing with realism overhaul and rp-1. Old. true. Obvious disclaimer, I am just a guy, I could be wrong about some, none, or The problem is probably too many mods and the solution may be one more mod. Oh, Kerbal Engineer you mean. Text in the training center unreadable. So we have a discrimination against tall people have we. I also didn't have this issue in the old KSP, but I have updated my GPU from an Nvidia GT440 while the update was released. Tried doing that too, but it wouldn't let me select the "transparent" docking port as a root part. You could build your rovers in the SPH and then move the . However, when it comes to subassemblies, I tried to make an unmanned probe into a sub Share your videos with friends, family, and the world 1. Unlike in stock KSP, most engines cannot throttle - or There was a Reddit post awhile back that took a poll regarding time spent in areas of KSP. ("We should have a dV display!" Putting on moar boosters will just increase drag losses. I’ve got just under 200 hours in, I can reliably make the mun and minmus without issue, but here’s the caveat, I’m an engineer (computer engineer but had to do all the traditional mechanics and such for engineering education) and I still struggle to understand If the twr is too high, your rocket got so much oomph that the rocket would go too fast while in the thich part of the atmosphere that you would be slamming the rocket against the air. In KSP 2 you have to middle click. Is there a way to build 's height, leaving almost no room for the launcher. I gave it a try and it works great. Nothing worked. I was going to launch a rocket that was like 68 meters tall, and then i got told it was too tall to launch, and the max was 20 meters. For me, simply leaving the VAB and going back in "fixes" it, in that the music doesn't play the second time. That Generating too much hype for KSP 2 before it is anywhere near release would be potentially disasterous for the sales figures of the game, and if you're anything like me you want the game to sell very well, especially to In KSP 1 you could use shift+scroll wheel to move camera focus vertically in the VAB. If I remove all the engines again, the game is perfectly fine again. Stock parts only! The only mod allowed is Kerbal Engineer to find the mass. Can you rotate with more preciscion in VAB? Question I had a (close to) single button launch to orbit in KSP 1, I used for rendezvous and rescuing Kerbals/items. Then go to your saved game name, into the building you saved the craft (so it should Hello there, I have a really unfortunate problem. I tried dragging it to a larger size and it didn't work. This will be an issue on small devices like the steam deck where the screen is small and 1080p is not an option. 3. That was kind of a tangent, but anyway, KSP 2 will functionally be a paid update for KSP, so they should try not to alienate needlessly. 9 the zoom goes much faster. This. 1-Added re-bindable hot key to scale the hangar. r/KerbalSpaceProgram This is happening to me so much that it is single handedly ruining the game for me. I will make this clear - everything worked perfectly fine some time ago. The best way to move your craft in SPH and VAB is to just use two viewpoints for moving it. PSA: You can toggle mirror/radial symmetry using the "r" key in the VAB/SPH Help Also, you can toggle (for radial symmetry only) whether you want to by symmetrical around the vessel as a whole, or around the parent part (aka what you're trying to attach to). While RSS is great and I've had lot's of satisfaction landing on moon, I have a lot of trouble assembling tall rockets in VAB. They can be switched freely during construction, but sometimes it's just easier to change hangars if you'll be doing a lot of I am playing RP-1 on KSP 131. Then move your camera angle to one side, as close to the midway between back and front of the SPH/VAB. I've had some small craft end up with several hundred parts. Along with other improvements, as the community supports KSP past its official development. When you enter the VAB, how much RAM does I’ll second this. 11GB) & opengl starts up at 7GB of RAM & 8GB in VAB & >10GB during career playthrough to duna,eve & jool & back to kerbin(1hr); W/Script Plus I just thought it would be cool. I have fiddled with the settings where you can specify if it's for Kerbin or Mun or Kerbin at what altitude etc. I have a major issue when designing my first rocket in the VAB. Only when I attached it to the other parts, it became visible and let me select it as a root. I tried restarting, removing my mods, uninstalling and reinstalling the game and even tried using another mouse. Back out to the "common" folder, and right click the KSP To do this, press X, then T, then you’re ready to press Space. 3D model size: X 186 × Y 99. Click the "Start New" button to start a new game. Crashes in VAB/SPH after 5 minutes and also after Reading small fonts on the UI using a small smartphone screen is a no no. 5 install until I can get help with this. (From left to right) the first one is the default grab and place, the second is the arrow function you are looking for, the third is a rotate function, and the fourth is the root tool I am writing this guide to help those suffering from low FPS in-game. This mod extends the hanger to allow you to do so. The Kerbal Space Center (abbr. Then you just save the craft to file and load it up when at home on your KSP folder and test for launch! I haven't seen any suggestions on the forum about something similar, but on reddit i found a thread about a web-based VAB, it got some interest so i think the portable standalone should too. txt file. Agreed, I would like to see more science parts for different tasks. If you have a third monitor you could use the mod that allows info in a web browser (forgotten name right now) for That's it. As long as I don't palce anything, I can navigate through everything as normal and go back to ksc. I closed Same as regular KSP. 1 This way, each successful iteration can be built upon and explored. For the other options, see the Science and the Career mode page. Unlike a gas pedal in your car, throttle sticks wherever you leave KSP: 1. 1; I can launch 100+ meter-tall craft in Sandbox just fine. So it's on your end, probably as you said a mod problem. e. This includes Mechjeb and KER. I live on current-KSP, I play on current-KSP, and trying to design and test a mod for older KSP versions is something I simply have no bandwidth for or interest in. Open ''saves''. Ive said this before but I miss ksp 1's industrial look. <smirk> Also I want I just personally checked w/ (mostly) vanilla KSP on version 1. Cannot zoom out during VAB/SPH Cannot zoom out during VAB/SPH. 22, this is possible with the newly-implemented subassemblies. ) My game doesn't really lag in the VAB/SPH surprisingly. The FXs are the primary frame-eater. Plus, these crashes started happening out of the blue and only while in the VAB; no other place. I posted below in a reply also. Soviet spacecraft mod contains Soyuz spacecraft, Vostok, Voskhod and TKS/VA too! - GitHub - KSP-RO/SovietSpacecraft: Soviet spacecraft mod contains Soyuz spacecraft, Vostok, Voskhod and TKS/VA too! As KSP is 64x, as long as you have RAM larger than 4GB, it's generally safe to leave this at Full Res, however, drop it down if you feel it bogs down performance too much. EDIT: I just created new folder named SPH in "ships" folder of my save folder and it worked. I use a mod Stock Part Revamp never had a problem but it seams something is missing. Works in VAB-SPH only. Edited September 7, 2013 by Dispatcher What it does. 12. VAB and SPH frozen VAB and SPH frozen. Note that the plugin doesn't add any upgrades. If you carry these practices further, you can start a small KSP playing group, where everyone can play each others craft and provide friendly and useful feedback. Compatibility: KSP: 1. This allows for cannibalizing parts from craft, or repairing issues such as insufficient power, battery storage, or communication links. Try out Memgraph, it allows you to adjust how KSP reserves heap memory. Each of these cycles is an iteration, and gets its own save version number. x] KSP Craft Organizer Improved - VAB/SPH tags + craft searching [1. craft file into your VAB folder manually--plane symmetry is much more useful for rovers (I wish you could do it in the If the twr is too high, your rocket got so much oomph that the rocket would go too fast while in the thich part of the atmosphere that you would be slamming the rocket against the air. craft file before Are fairings bugged or something? I was able to get the largest stock size to build once on my latest project, only to find that it's too small. In there you can see folders ''scenarios'', ''training'' and then your save folders. I changed it a little (a numeric value that tells how much time has Why would you change the controls of the far more intuitive vab controls from KSP 1 to the absolutely terrible control scheme that is ksp2 assembly anchor and launch assembly. Chapter A: Engines. Small fighters are the easiest. For some reason I get height limit exceeded, can’t rollout to launchpad. There's no EVA construction mode is a new feature in 1. Navigate to the saves folder for the save you want to put it into. KSP2 VAB parts . Same as in KSP 1. The fairing deployment speed/force is too low and the shell impacts or touches the payload on separation, causing damage and destruction. There is also a GUI tool that can be added to any of the displays in the Misc This minimizes shear forces on the decouplers and makes your big rocket less likely to go all explodey. @RealTimeShepherd had been doing some maintenance and partially updated it to 1. (Be sure to read the instructions that comes with it) Where it says pos = x, y, z, put in something along the lines of what you see above (0, 10, 0). 1. Q&A. (From left to right) the first one is the default grab and place, the second is the arrow function you are looking for, the third is a rotate function, and the fourth is the root tool The good news is that RSB's tank capacities with the stock fuels are based on mass, not KSP's standard fuel densities. So for the parts menu, I kinda like a 2D image of the part rather than the 3D of KSP 1. Export through Part Tools into KSP, no problem. Ya I am not sure I like how the early career is structured. But I wouldn't get too hung up on what words they used or why. 3 The original threa [1. When you actually launch, your vessel (root I think) is set to the center of the launch pad anyway. I was frustrated by the VAB building controls too. But then I Well, it doesn't really matter. No performanc Graphics and sound can be added to KSP with mods. Holding alt in the VAB/SPH while placing a part disables automatic surface snap. Please post the following pics as proof: Craft inside the VAB (with Engineer so we can see the mass), hitting the VAB. 1 without RO. I kept trying to use +- to zoom in and out like KSP. Is there a way to build outside of the VAB in stock KSP, or do I need a mod to do this? Quote; Link to comment Share on other sites. Construction. Once I have an engine and fuel tank attached, when trying to attach // If you do an :AFTER[VABOrganizer] here too, presumably it would overwrite whatever VABOrganizer did/didn't do @PART[MYPARTNAMEHERE]:NEEDS[VABOrganizer] I’m no expert so don’t take my word but if the save file is corrupt delete the save with the rocket still in the vab still open, add something small to the rocket, re save, then delete the new part Real Cars for KSP! Hey there! FASTCORP is back once again with a brand new mod: the Autogarage! The Autogarage is a compilation of real-life vehicles converted for use in Tried doing that too, but it wouldn't let me select the "transparent" docking port as a root part. 9 feels "too little" and none of them are overally "big". The core controls was nearly perfect but you just had to completely rework what was already a very good system. help ! controls; vab/sph It's been fine for a while but I'm building a satellite for Mun and it's impossible to perfect the small details as well as getting a cohesive view of the vessel without being able to adjust KSP Light (Default) KSP Dark . I am only providing support configs for various mods to integrate with VAB Organizer. Some funky interaction with Editor Extensions. My thrust-to-weight ratio (TWR) is above 1. 3 Fix the fuels sim in the editor with (you ll have too look) New spaceplane landing AP A rework of base, again if serbian needs logs just tell me which logs he wants, i assume MJ has several @PeteTimesSix has not been around since November, 2015. I'm pretty sure this is a lack of a feature as opposed to a bug, but my computer monitor runs on the 1680 x 1050 resolution, and in Kerbal Space Program, really most of the higher-end resolutions simply render the UI far too small to be comfortable to use. That means if your boosters aren't as tall as your core stage, you probably want It happens fairly often, enough that the game is basically unplayable and I am going back to my 1. sfs file. KSP Light Red I just bought the full version of KSP and it worked fine for a day or so. 5 . By defaultstatus1 February 11, 2021 in KSP1 Technical Support (Console) Share I've been having a lot of issues playing KSP lately because of what I believe are RAM overflow garbage collection issues. 6 and now i can't right click parts in the VAB anymore. com/My Channel: KSP crashes for me enough to prevent me from wanting to play. While I tried solving the problem I realized that you can bind mouse inputs which is nonsense. It features thirteen buildings and structures on an approximately 25 km² plateau. 10 parts works super smooth, so it's not a GPU problem. Once I have an engine and fuel tank attached, when trying to attach any other part, the game gets extremely laggy. I always turn the music down to 0 in the settings (in my opinion it's not very good and it's monotonous as all hell), but occasionally when I go into the VAB the music will play. I know of he work around of using + and -, but I Also VAB defaults to radial placing, where SPH is symmetrical iirc. All buildings, except for the runway because it is a concrete line, are placed on hexagonal sections and can be destroyed if Indestructible Radiation science is almost certainly the cylindrical thing titled radiation survey we see selection. 0. Am I missing something or do you need to take notes with pen and paper, because there is no way choose in-space for certain stages, and atmosphere for others. You would be losing fuel too from fighting the air and atmospheric drag. From the overall spaceport view, right click on the vab, and the option to upgrade should pop up in a window. Environments. There's literally even a short 2 minute tutorial SPECIFICALLY regarding moving the camera around in the VAB. 3, RSS v12 and SMURFF v1. What you have to do is upgrade your VAB. Windows: ⎇ Alt (e. Hold Alt while clicking the part you want to copy which will, in turn, copy all of the parts attatched to said part. If I want the older style to show up in the VAB save and load ksp Edited March 30, 2021 by FreeThinker. Reactors need a Smaller is easier if it comes to VTOL. youtube. 1 & 1. Lets you change the default orientation of the VAB so that your ships face east (or west) by default, rather than north. KSP_VAB. I hit the lag barrier at JUST 30 parts (Over 30 parts I have around 5-8 fps!). Is I play with music off (I heard KSP music just enough times for now ), but the mechanical noises in VAB and SPH still remain. License: Creative Commons Attribution 4. Can you help me, please? Small changes: Allow for maneuver nodes in time warp 0 KSP devs have spent too much time watching this lol It’s functionality should be integrated as part of the stock VAB and SPH, so Kerbal scientists can place engines and RCS thrusters and know exactly how they perform. Thanks though :) This is a small mod to help organize the VAB, thus the boring name. Makes thjng harder to read too personally. The editor does not always seem to recognise the docking JR points as valid attachment points. Start game, go into VAB, problem. When I am building a ship in the VAB, if I use the Undo feature, the ship can be sucked into the ground and every piece becomes They are kind of a mess. High CoM, low CoL Stability fin size(s) + control surfaces For unguided early sounding rockets I use small fins with one slightly rotated to induce spin stabilisation. I have 2 problems, one, a small issue a graphic problem that does not bug me much. That's why I made this cheat sheet. 3 . How do I turn them off? I searched for that sound file in KSP folder, but found nothing. 3173 x64, Win10 Problem: Extreme lag in VAB/SPH after attaching pretty much any engine. I know, their names didn't change, but I personally never looked at names - I was getting what I wanted by simply looking at the part thumbnail. cfg that is aimed to improve both visuals and performance of the game. It is essentially too difficult to build anything in the VAB, and I am forced to play 1. It was fine yesterday and now it's too small. Music: KSP now has its own soundtrack, featuring many cool tracks, Made a small tweak to the part tooltips on the VAB, to prevent them from going off-screen on small resolutions. For all your gaming related, space exploration needs Also VAB defaults to radial placing, where SPH is symmetrical iirc. So I don't really know if it's the new VAB and SPH or if there's something wrong with my GPU (but other applications and games run a lot better). Parts can be moved anywhere inside the VAB/SPH. They are very annoying. Some KSP YouTubers insert a craft file in the description. I remember what you're talking about now and I don't think it's here in KSP2. O bserved partmodules can be configured using CFG. 0 Source code. Ships/SPH for Space Plane Hangar constructions; Ships/VAB for Vehicle Assembly Building constructions OK, several things: 1812 overture used during the montage and I don't own the music, the audio is off at some parts, and I know I did a bad job with the musi Ok i'm trying to build a very large sci fi like ship in the SPH and it fits just fine while building it. KSP probably can never be modded to the point to realize that scope either, but I'm sure there's plenty of existing mods that can already get somewhat close to an approximation of it. cfg file): . View 1 is normally the rear view of your craft and view 2 is normally the side view. It will describe basic VAB functions, explain available part groups and their uses, and introduce you to basic staging while providing a multistage example rocket as well as describe how to complete your first launch and return I've had that problem too, but not consistently. As far as I know I haven't changed any settings in resolution or anything. In 1. Is there any way of avoiding the boundries of You can have parts of your rocket clip through the floor, but I have never needed to do that. The Kerbal Space Program subreddit. It will not stop the stuttering, but may increase the time between stutters to a level that you can live with. So damn cool. Orbital science is probably the other small sized part with all the stuff sticking out with it. Simply put, the plugin allows you to display a small window in the VAB/SPH This can take a little time with some mods which have multiple dependencies. Combining the KSP "Move" and "Rotate" controls into a single "ROTATE AND TRANSLATE" makes for control clutter. Hi there, I'm playing vanilla KSP (no mods, just stock everything) with Steam on Mac. The launch pad is at about 70 m elevation. You most notice this on game load, or when loading a vessel, like the VAB or launch. Edit the settings. Reply reply 69420trashpanda69420 If you have enjoyed this video remember to leave a Like, Comment and Subscribe!Get KSP:https://kerbalspaceprogram. i really miss the possibility to move the camera like in ksp 1. 5M subscribers in the KerbalSpaceProgram community. I've seen a bright 10-year-old do some pretty impressive things with KSP, and he sure never touched the Tsiolkovsky equation. But as soon In the VAB open KER and select the Settings button at the top. One morning I loaded up KSP and then I realized while building an ssto that the scroll wheel wasn't working. Quite simply, I'm challenged to create a truck with rover parts, and get it into the VAB. I’ll second this. It really seems like forcing you to upgrade the VAB first before you can even take the small basic seaplane rescue contracts is, I did this too, just a small shell script running sed does the Because KSP does not provide a propeller engine yet, then GAP was not intended to circumvent this default game design at the The 148 m VAB height limit has never been a problem for me. The icons are 2d but the parts and vab are 3d and it looks odd. since I want to do one based on the new commnet stuff (the old remote addon was too fiddly). All above is good advice. This seemingly small difference would make them much easier to tell apart. I was able to attach Rover1 to a small Base node part (basically an OCT2 with Docking Jr's at both top and bottom ends). Checking the bottom left in the VAB, I should now see a delta-v that is enough to reach orbit and then my destination. They cause occasional crashes and make loading times incredibly long. If RCS isn't working then check you have high pressure tanks, the correct fuel mixture, enough avionics, and for manual control, not MechJeb, you also need a comms connection. However to launch it it has to be turned upright and won't fight in either the SPH or When I came back and loaded my save, I got the message that several of my ships failed to load because they were missing parts (i. 1+] KSP Craft Organizer - VAB/SPH tags + craft searching. The point you're making is a valid one, and it's an argument that's been raging back and forth for as long as KSP has been around. 3 The original threa Credit where credit is due, if you combined KSP 1's widgets, the rotate/translate handles would be much clearer, with the rotational handles being represented as wheels rather than arrows. Some people like to build huge vessels. When you enter the VAB, how much RAM does KSP use (check the Task Manager)? It might be you When I try to launch from vehicle assembly building, the entire game freezes. Adding mods or running a save file long enough will make the game load increasingly slower each time. I just think it's a more consistent layout. (Except SM I prefer Mike Aben rather than Scott, mainly personality, Mike is like the khan academy of ksp). I read KSP instead of KER, then I dont Introduction The KSP craft editor is an approximative tool where the part's position and angle are not displayed anywhere so we have to rely on primitive techniques like counting the number of grid snaps or placing parts "by eye". Call this View 2. Could it be the mods i'm using? Update: I can't right click any of the parts only after right clicking the Mk2 Lander Can. imgur. After doing that, I pinpointed the line, that caused the bug. I (@linuxgurugamer) fixed a problem on 1. So here I am making this. Gotchya sorry I misunderstood what you meant. com/My Channel: http://www. 12 "On final approach", my save on career mode is broken and I can't enter the VAB, the SPH or the tracking station, and I can't exit the other buildings (I have to kill the game). Note that time still does not pass while in the editor. Unfortunately, this is way too far to place parts accurately. I recommend making a backup of your . Plus, these crashes 1. I use Kerbal Engineer and MechJeb too so I check to see that my middle stage has at least 3200 dv to get my upper stage into orbit. What does this do? It forces the game to use your Windows Resource Overview for VAB/SPH and Flight. Kerbal Space Program 2 has also had a few developments since our last KSP Loading. It is good that 1. I've created an optimized settings. 6. craft file in a subdirectory of the save folder ({KSP root}/saves/{name of save}/):. The bracket keys [ ] switch to nearby vessels in flight. They can be switched freely during construction, but sometimes it's just easier to change hangars if you'll be doing a lot of work. Those areas need to be XOR'd out or something. Best. Recently I'm facing extreme lags in KSP. Just for the record, all of the camera view controls for the VAB are answered almost immediately in the tutorial. Put a small cargo or service bay at the COM of your craft and put engines in that. Start KSP, no problem (no errors). Generally, I built this to mimic the hierarchical model that I have seen used by many people in the You might find this strange, but try going smaller, not bigger, to get to the Mun (and back). KSP crashes for me enough to prevent me from wanting to play. I find playing with the frequent ignition failures quite challenging. Because KSP can run on different operating systems the modifier key (Mod) differs between them. I'm not sure which of the RCS part packs you screenshotted have RO/RP-1 configs. Its also as if entering and exiting the VAB delays it temporarily I think, but not by much. This would allow multi stage stations and ships to be rendered and worked on before launching them piece by piece and assembling them in orbit. . There are some indicators in the top left corner of the VAB window. New. I'm running KSP v1. But it still takes too long with modern NVME drives and 8+ core cpus. For instance, last week we released the third episode of the KSP 2 feature series, which delves into Intercept Games' mission to onboard the next generation of space industry experts with new tutorials, UI/UX improvements, quality of life features, and more. Hey Kerbonauts, I've seen this question asked before but the most recent think I've seen is about a year old. Playing on Max resolution and UI scaled to 200%. Quote; Link to when its too small, a portion of the potential eneegy will be lost. Missing or invalid parts while loading crafts in VAB Missing or invalid parts while loading crafts in VAB. I've just updated to 1. P experience. Don't have the mouse pointer over a part when you do it. Top. Since the update to 1. Reply A small escape pod. Jognt • In the VAB or SPH you can find a scaling Its in settings menu, look for UI scale I think. Morbido is right. PS: something I forgot to mention: it only seems to lag when looking down. Aerodynamic FX Quality and Surface FX are the main culprits. (WIth CKAN everytime I could) I have a major issue when designing my first rocket in the VAB. Can someone explain why if I stick two parts together in one stage and then try to leave the VAB or load a different file, it prompts me to save, but if I detach the entire 15 stage launcher, forget that I've done that because I can't see It's so small that I can barely see what it reads Share Sort by: Best. More sharing options I agree. Reattach previously disconnected parts. However, I have been putting a lot more time in KSP2 now that For Science! is out. I haven't seen this solution mentioned anywhere I've looked. 0 Patch Notes. 7. Engines are a complicated bunch. By New Horizons August 21, 2016 in KSP1 Gameplay Questions and Then go to your KSP install location and go to the Saves folder. also in space i miss the camera movement If you don't have too many parts radially attached to main one: disconnect parts attached to it (don't delete, just disconnect; basically, it should be "everything above" and "everything below"), delete main part, then select it from parts tab again. Change this to what ever name you want the save file to be. You would If you have enjoyed this video remember to leave a Like, Comment and Subscribe!Get KSP:https://kerbalspaceprogram. Download via CKAN Manual Install: Download from GitHub This mod allows you to create custom categories for sorting parts in the VAB and SPH. Fixed: fairing editor button stays on the cursor when moving fairing in the VAB [] []Fixed: fairings don't properly get out of the way in the VAB internal/exploded mode []Fixed: fairing length slider gets stuck after reverting to the VAB from flight Each starship covers at least half of the VAB's height, leaving almost no room for the launcher. The example spaceplane isn't *ridiculously* part heavy but it does have a lot of small parts (such as RCS thrusters and lights and otherwise). Crashes in VAB/SPH after 5 minutes and also after 20min Space. Since the overhaul I spend twice as much time in VAB, trying to figure out which tank is which. Looks like otherwise similar engines can be vastly different here. Unless I've missed it, the Kerbal Editor Tools hasn't been updated and I haven't come The Vehicle Assembly Building, commonly called the VAB (sometimes wrongly "Vertical Assembly Building"), is one of the two craft construction facilities at Kerbal Space Does anyone know of a mod that increases the size of the VAB and/or SPH? KSP' Dubious Rules of Rocketry #4689: If you can't build taller, build wider. Plus I just thought it would be cool. Swiping, tapping, multi touch rotating/moving and dragging to build complex VAB/SPH vessels I don't have much experience with the new release of Interstellar, but you might check the build in the VAB to make sure it has fuel (I don't know if it defaults full for empty now). I see Kerbstein and Kerbstein1 in the folder but only one (the newest one) shows up in the VAB. craft file into your VAB folder manually--plane symmetry is much more useful for rovers (I wish you could do it in the VAB too!). Try building them with a little bit of extra clearance just in case. When starting a new game in Sandbox mode, which is what this article is assuming, the save game name does not have to remain 'default'. Add a Comment. for small fighters a couple of the smallest I'm still thinking it's a read/write issue with your KSP folder. Download from SpaceDock License: CC-BY-NC-SA 4. 2 at the very least. Id rather wait if there will be one in the next week or so, And people without a math background can do it, too. Probably will only work while in orbit and over time. Reply reply Agreed, I would like to see more science parts for different tasks. EE has a spacebar hot key that re-centers your view. (For example, it takes KSP a good 1. First time I tried, this was at the very end of the log when it hung near the end of the loading process: Now, after a new installation of KSP, (had to format my PC) I usually copy the steam install to another place and leave the steam install 100% stock. The important thing is that it's finally coming! Quote; Link to comment KSP 1 KSP 2 Start (0 Science Points) Basic Rocketry (5) Engineering Small Payload (35) Micro-Construction (35) Reaction Control System (50) Aviation 1 Hi! I just installed the whole RSS/RO/RP-1 package with a bunch of recommanded mods following the steps in the guide for 1. TEST RESULTS: (NOTE: Your Results May Vary depending on available GPU memory,as opengl & directx11 tend to allocate to graphics memory over system memory) W/Out Script Running: KSP with 128Mods(1. Zoom in/out seems to be backwards compared to default KSP. After that, KSP wouldn't load. So come in and contribute! So this is my list of 15 mods I currently have installed (no conflicts so far) that I believe improve the classic K. Bug Fixes. It looks more like your building a rocket. cfg file wherever you want, or do the categories separately from the patches. Either way, I'd rather have the small performance hit in the VAB and be able to use more than 4 or 5 large mods. With this mod, the background in the VAB and SPH will be in either a day or night mode, depending on what time you enter it. Like CraftlyTheCraftComboBlastV1. 1+] KSP Craft Organizer - VAB/SPH tags + craft searching [1. You'll return to the SPH on ending your flight rather than the VAB, but other than that minor catch, you can mix things in the SPH and VAB this way. Modifier key. This looks oversimplified and looks more like something out of some kinda ksp ripoff mobile game ( the UI not the game its self). You can create new categories, give categories new icons, and change the display name of existing categories. KSC), located on Kerbin, is the main area where all management of the Kerbal Space Program happens. Also it adds usage requirements and can trace multiple experiments definitions in one part. For instance, last week we released the third episode of the KSP 2 feature series, which I have run KSP flawlessly in past, and no other game has been crashing like KSP has recently, probably even when other games use more memory than it. You can also change the Difficulty VAB height limit . More sharing options There are some indicators in the top left corner of the VAB window. 3 related to the toolbar, and, after chatting with RealTimeSheperd, am taking over maintenance of this mod. The scope of KSP2 isn't even realized, and doubtfully ever will be. And bad scaling of the font used at low resolutions doesn't help. small nosecone, heatshield, and a few others). On steam Steam - Steamapps - common - Kerbal Space Program The broken piece is either clipping the fairing or way too close to the interior wall. I have run KSP flawlessly in past, and no other game has been crashing like KSP has recently, probably even when other games use more memory than it. Edit: For RCS parts make sure they have an engine config button in the PAW, otherwise they EDIT: This thread is now the super ultra mod reviews and recommendations thread. It should look like a small panel of grey boxes, directly beside one another. And that is certainly the case in KSP1 for me. I've just discovered through viewing the settings in the main menu that the game automatically Craft descriptions in the VAB hard to read. ⎇ Alt+L) Mac OS: ⌥ Option (e. If you change it to 0. is too small. Please help I cannot launch my spaceplanes from VAB. However the subassembly drop zone does not allow to store a full ship with its control pod as far as I can tell. When first you enter SPH or VAB call that View 1. The KSP Community Fixes mod can improve load times, by converting textures to a different format. What I really don't understand is why a) the problem seems to exist in unmodded stock KSP, although to a somewhat not as significant degree and b) I haven't been able to find anyone experiencing this issue besides me (and you). Download from SpaceDock License: CC-BY My first attempt at a comedy-style KSP video. A bunch of small fixes 2. 20 hours ago, Sea_Kerman said: I was hoping for some sort of scansat thing, perhaps the orbital science one will do it. However, Craft Has Too Many Parts - VAB Level 3 Craft Has Too Many Parts - VAB Level 3. x] KSP Craft Organizer Improved - VAB/SPH tags + craft searching. Of course it doesn't have boil-off or anything like that, but since it's based on real world fuel mass capacities and ISPs, the performance will be pretty close to the real world counterparts. How hard can it be? Ship landings/catches don't work anymore due to the many changes in SEP dev. 2 crashes more often in 64 Bit ans too much in 32 Bit. KSP2 v0. Open comment sort options. The original mod was written by @Snjo, and then was maintained for 1. 2) Sometimes when selecting load/save/launch while the rocket is zoomed in (in your face mode) and the rocket is actually behind the buttons, you'll grab the rocket instead of hitting the button resulting in the problem that this thread describes. How do I get this file into KSP? (I play on a Windows 10 PC, if it matters) maybe leaving the VAB / SPH is enough. ⌥ Opt+L) This tutorial describes all-important basics on how to use the VAB and how to get your first rocket into orbit without a catastrophic failure. This has never happened to me, and i think it might have to do with Kopernicus, since (from what i’ve seen) other people have been getting similar problems with kopernicus and none of them were in the vab. Unlike other category mods, categories created Fixed: Loading a vessel in VAB shows magenta cubes for a few seconds. It's a simple plugin which shows you following things in the VAB/SPH: Total/Dry Mass Crew Capacity Part Count All Resources on the vessel and their max amount Total/dry mass, Fun Fact: This is my first posted mod for KSP! ** VAB Organizer is not my mod. Unless I've missed it, the Kerbal Editor Tools hasn't been updated and I haven't come across any other mods or tricks. The only other issue I see is that the VAB seems to use the textures loaded into RAM for the thumbnails, which would slow things down a bit too. Such a small change makes a huge difference when designing spacecraft in the initial trailer or maybe one of the first interview videos Nate Simpson talked about building ships in orbit too big to launch from the surface. For all your gaming related, space exploration needs There is no x64 bit at this time for windows, unless you've used the "hack". 11 that allows engineers to move parts on and between active craft, or place parts from inside inventories onto active craft, or create new small probes from inventory parts. Open your save The font size in the lower right on main menu and in game in the tracking center, etc. So the "100%" thing isn't too far off. Selecting the part and trying to move it around generate KSP 2. I like to build big ships. A test run of KSP follows to ensure that KSP prompts me for updates for those dependencies as I do not presume that all authors provide up to date versions of those mods. Verdict: just stick to modded KSP. 5 × Z 119 mm Publication date: 2022-09-18 at Please note that we are a small team of 3 people, therefore it is very simple to support us to maintain the activity and create future developments. Not the best wording, I agree. 0 International. (I have added more mods which I assume is causing the lag, I just want to see if there's a way to lower lag without removing some of these mods. After using spacebar when the scroll view up/down is used camera switches to the default VAB viewing angle. By linuxgurugamer October 25, 2021 in Just one small bug I've noticed, interacting with folders (going in an out of them) Then you just save the craft to file and load it up when at home on your KSP folder and test for launch! I haven't seen any suggestions on the forum about something similar, but on reddit i found a thread about a web-based VAB, it got some interest so i think the portable standalone should too. Poly count, no problem, only 1,128 tris. Load a fresh . As long as I do Okay if you just want to see decently high quality images of the tech tree and the VAB here you go: Tech tree: Spoiler VAB: Spoiler If you want to see my analysis of these images, just like read the next part of this duh. Now You can find info about situation when experiment will work and its relations from biomes while constructing your vessel in VAB. I’ve got just under 200 hours in, I can reliably make the mun and What it does. And if you need to reposition to make building If you don't have too many parts radially attached to main one: disconnect parts attached to it (don't delete, just disconnect; basically, it should be "everything above" and KSP 2. Blender: No problem. 3. 8. 5 minutes of loading to go from the VAB to the launchpad. g. 9. Right click always works, as does To fix the ''unable to press certain buttons in VAB'' bug: Open your game folder. Only the mass of whatever impacts the VAB count against your score (Anything that lifts/carries it doesn't count so long as it doesn't hit) 3. 11 votes, 32 comments. On the push towards 1. @ Starwaster: I see you are a Project Rho (/ Atomic Rockets) fan too! Edit: So its not really a VAB height limit of 148 m; its an elevation limit. New main part will be in the center. Overall the KSP 2 UI looks way too small for no reason. Fixed: Stars are too dim when orbiting some celestial bodies Remember what you need to press to switch between global and local symmetry in the VAB? How to turn off those pesky temperature indicators? How to jump left from a ladder? Me neither. Pressing R in the VAB/SPH switches symmetry mode from mirror to radial. Hello All, I recently got KSP on Xbox, and I've had a problem. The project is currently on hold indefinitely until I feel like returning to it. I ran into pad weight limits so I started investing in Anyways, I am finding it impossible to connect these two rovers together in the VAB or SPA build editors. With 20 points in the VAB I was making 7k every 15 days on sounding rockets or about 170k a year. 1) First load: PartCatalog (or something) borked, parts don't display in VAB/SPH - not a question of autotagging, that did nothing (same with rebuild of catalog). // If you do an :AFTER[VABOrganizer] here too, presumably it would overwrite whatever VABOrganizer did/didn't do @PART[MYPARTNAMEHERE]:NEEDS[VABOrganizer] { %VABORGANIZER { %organizerSubcategory = myFancyCategory } } You can put both those things in the same . Edit: For RCS parts make sure they have an engine config button in the PAW, otherwise they Anyone know how to zoom to different parts? just wanting too see the bottom of my craft because its oriented on the there seems not to be any good camera control in vab at the moment. I've used this for other games and applications over the past 30 years. When you start trying to make things like shuttles it's so much easier to change hangars throughout the process. 2 by @Alewx. But then I couldn't move it anywhere without the whole ship moving aswell You could build your rovers in the SPH and then move the . By I've had this issue too! It's so annoying I just end the task and restart KSP, but similar stuff has also happened to me when I Have a look at the load screen and see how many parts it says that craft has. If you have bad FPS while looking at Kerbin while in orbit As of version 0. Share Sort by Some people like to build huge vessels. Other losses will the in the power I'm not sure which of the RCS part packs you screenshotted have RO/RP-1 configs. @Alewx hasn't been around since February 28, so since I actually needed this mod, I've updated it for 1. Could you post a pic of fairing in VAB (the exploded view)? A small design change can do miracles sometimes - but it is possible you already use it. Hi, I have a dumb question, I've built several ships for my jool5 attempt and now I'd like to load two of them at the same time in the VAB in order to link them with a docking port. -Scaling the building model now works in VAB too thanks to Bac9's help. It'd be great if the information Upgrades GUI This plugin is a collections of interface tweaks aimed at making the part/module upgrades feature introduced in 1. The majority of responses confirmed my own experiences in that 60-80% of game-play or more was spent in the VAB. I added a SpaceY fairing instead and got that to build once but had to move my parts down because they reached the top of the VAB, which I had to delete the fairing-in-progress to reach (guidance unit is in the middle right above Everyday at least 3 to 4 times my ksp crashes when i press load craft, revert to sph/vab or anything that leads to a loading Happening here too, had corrupted data a couple of times also. I uninstalled KSP2, deleted all folders, including appdata ones and reinstalled fyi. 40/50 parts begin to stutter like 700 or more parts earlier. Please note that for now, it's Fixed the too-low resolution on planetary diffuse and normal maps. stl Learn more about the formats. There are already numerous key binding maps out there. txt-Complete refactoring of the code, so let me know if there are bugs! v1. For example, in the VAB Shift+Mouse Wheel Up zooms out instead of in. GUI size is one of the settings. Too low of a TWR though, and you'll need extra delta-v to make up for gravity losses. I'm a bit upset, as I had invested a lot of time in this career game (100+ hours). What's everyones take on the parts within the VAB. It very possible to build a Mun rocket using only 1m parts, and it's much more efficient My question is whether or not there is a way, mod or otherwise, to make the VAB bigger. If you want to have I found a pretty easy way to 'fix' the resolution limitations this game has. You'll likely need to do the same for your launchpad also. You can then reload your craft (no need to restart KSP) and SHIFT+Left Click on your craft to pull it out of the floor. Controversial. If your machine has enough RAM and CPU you can run two copies of KSP with a symlink (more accurately a junction) linking the VAB and SPH folders between the two installs which will allow you to work in the VAB/SPH while your craft is launching. On the "Correct" resolution, all the text feels too small and all the UI sections too constrained and dense in small areas, in such a way that I find myself physically moving closer No, you dont need tweak scale, its a mod called Hanagar extension, I dont know but Im prettys sure theres a VAB extension too Edited April 23, 2017 216 metres tall, twice the height of the KSP VAB. It would be a large investment of my effort for a thing that provides zero benefit to me, and would help only a small fraction of the KSP community that chooses not to upgrade. In Kerbal Space Program, each saved assembly (rocket, plane or subassembly for either) is stored as a . By Ker_nale July 31, 2016 in KSP1 Mod Releases. This is bad too. 0 more recently, they made a huge change to one of the very key systems of the game that had not changed since the very earliest iterations, and alienated a bunch of the playerbase. But all of the sudden when I start the game the screen had shrunk to an unmanageble small size (like 4cm by 4cm). If you are in the early game then I would suggest looking at creating small aerobee type sounding rockets to start with. This will put your craft's root part back to the center of the VAB/SPH. Basically a SRB with a small control module, engine and whatever I need attached Is this too large or too small? 3. On EVA, pressing space will automatically orient the Whilst I love the procedural wings, I think there should be an option to have control surfaces on there own like in KSP 1 The VAB camera is substantially worse in my opinion, and I think it should be made more like the SPH cam from KSP 1 R no longer switches from radial to mirror, mirror is just a part of the cycle by pressing X In Flight: I made a new save in KSP with the same name, copied over my ships and started to experiment with the persistent. It happened yesterday. 2. 4b. You can manually change between day and night mode too, by clicking on the toolbar button or pressing ALT+N. You can also use shift and ctrl to raise and lower your throttle. I have played a couple of play through and I think the best start has 100-150 points in the VAB with a level 4-5 pad before investing anything in science. The settings are there but they aren't getting applied maybe. 2) Second load: no parts listed in VAB. You must be building beasts if you need more space than the VAB allows. Sometimes this happens behind the parts menu too. Is there any mod that organizes parts in the VAB like in KSP 2? I really wanna have it so it's organized with sizes and fuel types since it's just There are no mods for loading speed in 99% of games, and ksp is one that doesnt. especially to move the camera up and down. 2 more user-friendly. If this is a current VAB, then in career mode, you should be able to upgrade it in all ways X, Y and Z. Why is the VAB so small I need to build a ship with a bit of height, but it seems the vab is too small. My question is whether or not there is a way, mod or otherwise, to make the VAB bigger. Rip so many things use middle mouse not just games it's a 3d modeling standard and some CAD too I believe Reply reply More replies. aqkouk ydzx qgdzptc jvluv pmoru uflk kzjtnq vhagiv hnse oprs