Factorio marathon mode. 0, there will be no expensive-mode mod.

Factorio marathon mode at the start of the map you will get prompts allowing you easy access to all technologies, daytime only, etc. Marathon Mod Continued. I 'Expensive mode was completely removed in 2. For doing this without any mods: Create a new world/save. It is currently built for build 0. The "None" mode is the default editor mode when opening the map editor. No packages published . I searched to try to find an explanation why, and found a post titled "No Marathon mode in 2. ISC license Activity. This mod can be used as a simple alternative to marathon mode. Coins. 359K subscribers in the factorio community. The key reason is that it's not If your goal is to enjoy massive smelting arrays and moving tons of materials into green circuits. It is about /editor mode. Nemoricus Fast Inserter Posts: 193 Joined: Mon Jan 19, 2015 7:48 am ↳ Discover Factorio Wiki; ↳ Discover Others Creations I just finished my marathon run with RSO (about 70 hours). Wiki; Active topics; FAQ; Board index. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of the unknown planet where crash-landed years ago. We're starting a new playthrough of Factorio on Deathworld Marathon settings, where everything is more expensive and the biters are more of a pain! I am also optimistic, that the new DLC will get some expensive mode love. Play it in Marathon mode. I also run Factorio on machines with Windows Vista through the standalone download which is Lastly, I like Marathon mode. Yet once you're on your 3+ factory you want more stuff to do in-between. You'll be able to play it for as long as you'd like. Automatically increases the resource costs of most recipes causing a marathon game. That there are no achievements for playing the World of Death and the Marathon at the same time. Play it in Marathon/Death World mode. Is this voluntary? Type: Mod Name: Marathon Description: For the players who approve of the fact that Rome wasn't built in a day. but at least you get the choice to make the game "harder" by making all recipes more expensive, or just the science cost more expensive. I also run Factorio on machines with Windows Vista through the standalone download which is This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. com/boweiliu/Marathon) Would you like to collaborate and do the same for this mod? Currently supports a linear and progression mode with a customisable multiplier. Increases the resource costs of most recipes causing a marathon game. In this blueprint the green circuit assemblers are starved a little because they are 8 and 6 beacons each and the wire assemblers are I think 7 to 9 beacons each. 4. Personally, I'm going to I have ~15 hours into my marathon game (i. extends out gameplay quite a bit and are generally very easy to add/implement. Highlighted mods Recently updated Most downloaded Trending Search mods Of course you also understand I mean within the context of Factorio. 94 or so as we approach our spider mech and we have only a little bit of artillery. I realise this if those changes never happen (removal of expensive mode of vanilla) then this mod is not necessary but if they shall then mods depending on expensive mode (some of my mods) shall be broken. But as a starting point it is far to punishing for new players. Resources. Sure, Factorio and Dark Souls are not related in any kind, but you see, I want that struggle where I reach the point of god mode. 0 without Space Age enabled there are huge changes to the game. We're starting a new playthrough of Factorio on Deathworld Marathon settings, where everything is more expensive and the biters are more of a pain! I'm trying few solo map with only Marathon but in Sandbox (no character), and playing with settings. Map editor -> New scenario -> Sandbox Use /editor to switch between editor tools on and off, i think there's a few use cases for turning them off. Open menu Open navigation Go to Reddit Home. ' From that I assume that 2 In another thread it was just posted by Bilka: 'Expensive mode was completely removed in 2. e. This is the key located to the left of the 1 key, above Tab. The slow down of marathon, recipe wise can be greatly "muted" Marathon is not just for experienced players, because there's always two ways to deal with the increased costs. Just what i was trying to find out myself. If you want a real challenge, try DW Rampant. It works very similar to the normal game, mostly providing additional utilities such as instant blueprinting, deconstruction and upgrading, and the ability to craft any item infinitely, even if Just started my first Marathon Mode game do any of you have any tips you think I should know? Advertisement Coins. 15 Factorio-Version: 0. . Full high quality playthrough of Marathon Deathworld mode. It may not be I started a factorio death world run and got an entire boarder of gun turrets but my entire iron supply is purely dedicated just to bullets and its So I have been a Factorio player now for only about 3 years and my first Freeplay game as well as my first rocket launch was on Marathon difficulty. Marathon mode defaults to 4x prices; you can use 20x for a challenge beyond Marathon mode, or 100x if you're feeling masochistic. It is propably the most tiresome aspect of marathon, since you need shittons of oil, ti say goodbye to pipes alltogether and only to use underground-pump-underground Of course you also understand I mean within the context of Factorio. A continuation of the original Marathon Mod (Benoit Girard and Afforess) and Marathoation Description. 0 Update, in this guide im going to show you how to create a sandbox map without going into older versions of the game Before we start this "Sandbox mode" isn't exactly like the real Sandbox mode Factorio used to have but its really close to it. First I set of goal of launching a rocket, then how fast could I launch a rocket. By marathon equivalent to base game, Factorio Forums. And I may not no the indepth parts of it, but as a 'hard' mode of Factorio, this excels (as a concept). Ideas and Suggestions. Not a bug [0. It will produce a one full blue of circuits. With bots, solar, lasers, water, trees, etc. 0. And much more insulting. License: MIT License Version: 1. It may not be enough in extreme marathon games, but it doesnt change anything in normal games other than force you to use trains earlier. Then I spaced out the resource patches. Do you find Factorio too quick to complete and would like a challenge that requires you to scale a bigger factory, spend more effort on research, plan investments more carefully and require the use the train feeding I have ~15 hours into my marathon game (i. ' From that I assume that 2 I haven't played a Marathon but I have played a Deathworld which has 4x the time-based evolution. com | So I have been a Factorio player now for only about 3 years and my first Freeplay game as well as my first rocket launch was on Marathon difficulty. In this way you could do a 100% deathworld marathon. I Marathon mod is actually really fun! I just built my first megabase (1k spm) in marathon/expensive mode, and it was much more fun than I would have expected. By Taggrin. 0, there will be no expensive-mode mod. Let's go! I'm currently playing Krastorio 2 in a Deathworld Marathon setup and I am having a blast. Here is my "green" green circuit build, this design is ideal for deathworld marathon mode because of it's low energy consumption around (4MW) and low pollution (12/m) It's also ratio perfect, producing a full yellow belt worth of circuits Locked post. The game is begging for just one more level of difficulty and this achievement would be the ultimate challenge. Steam itself dropping support for older Windows versions is another thing imo and ofc out of Wube's The recipes in marathon mode may change in the future as well, in which case I will update the mod. 15. I was wondering what tools or methods do you use to properly space out the major sections of your factory? In another thread it was just posted by Bilka: 'Expensive mode was completely removed in 2. Factorio. We're not the best players in the world, so our evolution factor is . Came up with this layout which is tileable. That's not true, when you play 2. Due to the increase costs of technology and recipes in this mode, Support. Related Factorio Action game Gaming forward back. NOTE: You must Reading the FFF and about how the dev team had only several full playthroughs of the expansion, it seems already a daunting task to balance the Default mode, let alone ship I produce the first UltraMoo. 368K subscribers in the factorio community. You can either challenge yourself by building a bigger base, or you can Increases the resource costs of most recipes causing a marathon game. com | I love this feature but I was disturbed when I couldn't use the same method to replace modules with any new type (e. " Several of these are designed with an eye towards reducing ingredient count bloat in some building recipes when you run a large number of BZ mods - for example, complex joints will cost cermet if it is available, and replace cermet in the recipe of the I'm running Vanilla 0. ' From that I assume that 2 'Expensive mode was completely removed in 2. Do you find Factorio too quick to complete and would like a challenge that requires you to scale a bigger factory, spend more effort on research, plan investments more carefully and require the use the train feeding true, it's just a toggle mode. Share This achievement is disabled when you play in peaceful mode or reduced the biter spawn rate. Factorio Forums. set a goal for free play mode (default/most common way to play factorio). com | Forums | Wiki | Mod Portal | API Docs. I was also disappointed to learn that there was no marathon mode for Space Age equivalent to base game. In the game, although it says that the player will not have access certain achievements. it seems removing expensive mode means I have to make my own recipe world to continue my games This was for normal mode, not expensive, so I guess you have even more demand for higher ore throughput via trains. com | I decided to try this mode after launching 1 rocket in Maraphon mode, because I wanted a war against bugs rather than building factories. PS: If you are a marathon mode enjoyer, I don't get it, why you were so pissed off about the fluids. you want to use editor mode for building. x?Well, wish no longer! I've been running my It'd be cool if LB was adjusted for marathon mode, maybe decrease the cost added to the count when crafting things. tv/jonneecuga In my current (and longest) Factorio playthrough, my friends and I have been playing on Marathon mode. The definitive guide to completion. The latter might take you some planning (since you are pretty new) as well as execution (which you'll get better at with practice). In general though, hardcore isn't that DW marathon isn't really that much of a challenge (just manage your pollution), though perhaps without bots I can see it being overly tedious though still doable. Bug Reports. Attack cost modifier is set to 80% instead of 100% (50% for death world). WARNING: Incompatible with marathon mod. 48 votes, 10 comments. They work great, but the power demand is far more than the solar panels can support. I had the same problem with evolution I actually had to change the game to peaceful mode using the console before I could even get to lasers. I just realized that advanced electronic circuits and processors are crafted one by one (opposed to 2 To increase research prices, when setting up a new game, set the "Price multiplier" option under Advanced->Technology. The will require the players to scale a larger factory and use rail to reach the end game. Marathon is a factorio mod designed to increase the length and difficulty. g. Version 1. Version: 1. So if you want your own marathon Hey I rewrote/refactored marathon mod with programmatic recipe changes. 1 Latest Apr 7, 2018 + 2 releases Packages 0. Steam itself dropping support for older Windows versions is another thing imo and ofc out of Wube's After several restarts I was finally able to launch a rocket in a Deathworld Marathon run! Was definitely a hard challenge, but it has quickly become one of my favorite ways to play the The recipes in marathon mode may change in the future as well, in which case I will update the mod. - Sharlenwar-----Recorded On: Dec 8/2017Version: 0. That's really brutal, because you have to produce more pollution for the same cause I enjoy starting fresh anyways. first, create a sandbox mode game. Encourages larger-scale factories and more thoughtful technology choices. com/boweiliu/Marathon) Would you like to collaborate and do the same for this mod? So, I heard playing with default biters was essentially impossible. 0 coins. We are playing with Railworld settings, expensive recipes (Marathon Mode), and RSO. twitch. It increases science costs significantly (4x to 9x depending on tier) - you need a bigger factory to feed your science labs. By marathon equivalent to base game, I mean no expensive recipes, and the current marathon setting does not counter-balance for the removal of expensive recipes. we (people who like marathon mode) will continue playing it on 1. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. You are allowed to move your cursor/brush to create whatever shape you like. 4 posts • Page 1 of 1. But bots are So I have been a Factorio player now for only about 3 years and my first Freeplay game as well as my first rocket launch was on Marathon difficulty. Do it the easy way! Play on an island seed so the enemies can't reach you. Recipe Difficulty must be set to "Expensive" when starting a new game! Inspired by omnimatter marathon Note that many of these are pretty expensive and the option can be thought of as a sort of "marathon mode lite. In early game the biters shouldnt be that difficult and aggressive, but after the first steps they should be challenging until lategame. 1 . Increases recipe costs So I tried out marathon mode wich was kinda boring tbh. 3 Release: 2016-04-14 WARNING: Incompatible with marathon mod. Early on, it's absolutely hell, and you go through many hells to finally end up with your own build that wrecks havoc on enemies and bosses. Hope it helps At the risk of necro-posting, I've just made an add-on for Bob's Mods that smooths out the compatibility issues between Bob's and Marathon. Balance of Marathon Death world. And worse, each assembler needs 1/5 of the iron, which means the bottom 3 cable assemblers need 3 belt lanes. 14 - So what I did to compensate for the lack of biters was I upped the difficulty of the recipes. I watched these videos by Michael Hendriks recently which I found super interesting and informative (non marathon) and will probably adopt some Community-run subreddit for the game Factorio made by Wube Software. This is my first mod/scenario, so feedback is Do you like the feel of the base game as-is? This is the mod for you! This mod is designed to increase the length and difficulty of the game without changing the recipes. I've also gotten Optical Cable The recipes in marathon mode may change in the future as well, in which case I will update the mod. com | Maybe RSO could detect if the game is in Marathon mode and adjust the relative densities? Well im questioning the general purpose of the low starting ore. It makes the Custom Marathon modifies the recipes only in expensive (marathon) settings. This highlighted to me the importance of proper planning. But the issue is from my side due to not even trying out the Default mode. EDIT: I see now that it increases the requirements for the recipes and Join me in a new series in Factorio version 0. 1 of course Marathon: Ultimate conclusion: in neither mode is sorting alone worth doing compared with just crushing (unless you want the secondary ore or slag), in normal mode it's Of course you also understand I mean within the context of Factorio. otherwise you can't get 100% achievements in a dw marathon game. One other thing, what speaks against a mod, is that you can play normal and marathon games, without restarting factorio. 2 Date: 2020-01-26 Features: - If you are already in cheat mode when Editor Extensions is added to your save, the testing tools will unlock themselves automatically There's also the marathon mode, which makes everything more expensive. If you really want to have perfect ratio. Balance of . second, type /editor. Each mission has a series of mandatory and optional tasks. No mods, default settings. I like how it makes you scale up your factory to much bigger proportions. You can still achieve what sandbox mode did with console commands if you want, because that is essentially what the start of that mode was doing (removing the body, then depending on what you clicked running other commands like researching everything, free manual crafting or setting time to day). In this setup, it is spending 50 coppers/s and 20 irons/s for 10 green circuits/s. 3. So I need some suggestions for biter-settings. I decided to have a go at death world marathon preset - both for the challenge of biters and for slightly different recipes. 1 fork Report repository Releases 3. I decided to try this mode after launching 1 rocket in Maraphon mode, www. Unfavorite. r/factorio. It makes the Do you like the feel of the base game as-is? This is the mod for you! This mod is designed to increase the length and difficulty of the game without changing the recipes. Can someone help me out? Thanks! Related Topics Factorio Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Recipe ingredients that already have been made expensive are excluded by default. Interestinng if this topic caused these changes? Now DM != D+M. The two mods don't cause errors if you run them at the same time, but Marathon messes up some of the recipe changes that Bob's makes, and the stuff that's specific to Bob's doesn't get the increased prices you'd expect from a Factorio - 100% Achievements. I've done the campaign and instantly started freeplays on "death world marathon" difficulty, 'cause I love to people who claim we can play marathon on our computers, it is not about what we can do or not. If a mod provides marathon recipes, you would I was also disappointed to learn that there was no marathon mode for Space Age equivalent to base game. I've got 16 labs, with Lab research 3 done. 59 n - Expensive Mode (n) - Normal Mode Offshore pump - 12 (8) Boiler - 5 (5) Steam engine - 16 (14) Small electric pole - 2 (2) on map start to have a chance to achieve lazy bastard with marathon settings. Marathon mode defaults to 4x prices; you can use 20x for a I watched these videos by Michael Hendriks recently which I found super interesting and informative (non marathon) and will probably adopt some Community-run subreddit for the Note that many of these are pretty expensive and the option can be thought of as a sort of "marathon mode lite. I expect Marathon is a good deal harder than standard in terms of biters, maybe only a little easier than Deathworld. otherwise you can't get 100% achievements in a dw 148 votes, 27 comments. I love this feature but I was disturbed when I couldn't use the same method to replace modules with any new type (e. But bots are 50% of factorio though, so really not sure about that. Valheim Genshin Factorio Giveaway - 48 hour post - Cleared with Moderators. It Hi, i see no difference on science packs by playing in marathon mode. Premium Explore I'm not used with the I even made my own mods on top of expensive mode recipe tree. Nevertheless, SE is an amazing mod and does feel like an expansion pack to vanilla Factorio but it is a huge mod and playing it feels like a marathon. This map has been a ton of fun to play. 1. 1] Lazy Bastard Impossible on Marathon. The console display can be toggled with the GRAVE key (`). by pjf. My mods: Capsule Ammo ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; Since there aren't a lot of Marathon green circuit builds here is my version for maximum efficiency. Community-run subreddit for the game Factorio made by Wube Software. It'll get better eventually. (c) Enemy evolution time factor is set to 150 (from 200), pollution factor is set to 10 (from 12). Let's go! Of course you also understand I mean within the context of Factorio. 16 Description: Greatly extend the end game requiring multiple launches and massively increased Factorio Direction. we like big factories, that have to be really defended and expansion should be challenging too later in The recipes in marathon mode may change in the future as well, in which case I will update the mod. Since the "expensive" technology recipes are the same as "normal", this mod simply I'm running Vanilla 0. I might give it a shot, but not in marathon mode mostly because I still want to give the biters a chance ( ͡° ͜ʖ ͡°) Reply Sadly, they removed it. Deathworld and Marathon together make for a great challenge. I used the same endless resource mod which let me focus more on factory setup and less on finding new outposts. I will still release bugfixes will occur as bugs are found and updates will occur as new Factorio releases break this mod. 'Expensive mode was completely removed in 2. It uses rules to rebalance the game dynamically. " Several of these are designed with an eye towards reducing ingredient Name: Space Extension Mod Version: 0. (github. 0 and Space Age will see no official Marathon or Death World Marathon game modes since these modes rely on the expensive recipes. 17. In this first episode, In marathon mode, the relevant recipe changes are: green chips now take 2 iron and 8 copper cables each red chips now take 2 green chips, 4 plastic and 8 copper cables Other recipes in this specific supply chain are unchanged. ' From that I assume that 2 There's also the marathon mode, which makes everything more expensive. Which are the best options to really enjoy factorio? With or without enemies? Normal or maratón mode? Resources? Now i’m playing a maratón mode Join me in this marathon settings play through, as we try to complete the game, launch a rocket and deal with marathon settings. Is it possible to complete factorio with all achievements in one run on marathon mode preset? As the recipes are so expensive, i doubt it would be possible to get "getting on track like a pro" I decided to try this mode after launching 1 rocket in Maraphon mode, because I wanted a war against bugs rather than building factories. When the console is open, you'll see a blinking cursor at the bottom of the screen; type your message or command and hit Return to send it (this will By marathon equivalent to base game, I mean no expensive recipes, and the current marathon setting does not counter-balance for the removal of expensive recipes. I need 8, and that's probably way too much considering what I need to do to keep them moving. Hey, i want to start a new mostly vanilla Game with some friends, that are new to factorio. 0. Favorited. Skip to main content. more achievements would be cool too. i have also seen "expensiver expensive mode" mods out there too, where they modify the Sandbox mode was removed in the new 2. I am planning on starting a new one and am looking for some ideas. With this design you will very quickly starve the bottom & top copper lanes. I In another thread it was just posted by Bilka: 'Expensive mode was completely removed in 2. Drakken wrote: ↑ Fri Jan 14, 2022 7:09 pm It seems so strange to have changed this and yet they will not make an achievement for marathon mode to get lazy bastard. I'm running Vanilla 0. Marathon Mod Continued - v1. Then I set the mode to marathon mode. [Edited for clarity] I started a factorio death world run and got an entire boarder of gun turrets but my entire iron supply is purely dedicated just to bullets and its WARNING: Incompatible with marathon mod. Factorio 1. In Marathon mode, 10 copper wires are needed per green circuit, which means 5 wire assemblers per 1 circuit assembler. 3. Top. Highlighted mods Recently updated Most downloaded Trending Search mods Marathon Mod Automated. The ultimate Angels/Bob Marathon campaign is back!- Marathon mode: The way Factorio is meant to be played. It makes for a much richer gameplay experience working up to the stage where I'm running Vanilla 0. This is my first mod/scenario, so feedback is In another thread it was just posted by Bilka: 'Expensive mode was completely removed in 2. I Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Some folks expect something like space exploration. No more making science packs from conveyor belts and inserters! Maybe RSO could detect if the game is in Marathon mode and adjust the relative densities? Well im questioning the general purpose of the low starting ore. That's really brutal, because you have to produce more pollution for the same products. 1 isn't going anywhere. replacing speed with production). No Marathon mode in 2. here is the workflow that i've come up with . It honestly changes very little, except that your copper smelting changes from a line of smelters to a line of 2xsmelter+wire factory in a line, which completely compresses it again. Highlighted mods Most downloaded Trending Search mods Marathon Mod Continued. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the I'm running Vanilla 0. For me personally this is a huge letdown since these are my favorite game modes. They spend 200 coppers/s (5 blue belts) and 80 irons/s (2 blue belts). As the name suggests it is very customizable, with a lot of Combines "Marathon" and "Death world" with some additional changes: Enemy evolution time factor is set to 150, pollution factor is set to 10. I had static train limits of 4 in the smelters and 3 in the ore WARNING: Incompatible with marathon mod. [spoiler=Plans and Future Development]There are no plans for future features or changes to the mod. ' From that I assume that 2 Yes! Time for the end-game green circuit game My factory is almost there, just started module production, but can't harm to have some fun in creative mode already! I took the opposite approach to you, using normal insertion for the cable and bots for input/output, which should be about half the total amount of resources to carry but of course over greater distances. There are no achievements on Steam, for players who like to play in Deathworld mode, or in Marathon mode. 15 Marathon Mode, nearing late game. com. Quick links. , eat, sleep, work, factorio) and I'm liking the pace. factorio. I didn't like it because it rarely changes recipies really and just makes it so hard to make steel but circuts are easy and it is just not The recipes in marathon mode may change in the future as well, in which case I will update the mod. Highlighted mods Recently updated Most downloaded Trending Search mods Marathon Mod Continued. Award. ' From that I assume that 2 For those who enjoy even more of a challenge, you can unzip the mod and modify the "config. by faraway9911 Factorio version: 0. Ok, maybe i just dont get it, but I'm ready to be educated. Also makes for a good excuse to take a break from Factorio, which you really need sometimes. Factorio Direction. More copper plate belts can be added to the top and bottom for throughput. Science also now has its own dedicated production lines and intermediate products. Set intensity, write in whatever number you want. 0: My solution. Do you find Factorio too quick to complete and I'm running Vanilla 0. The game is going well overall, but one thing has been super annoying: The biters. I intend to do it as a let's play series (since I started doing that a couple of months back) but that's not necessarily relevant. I'm a bit confused by the normal vs expensive setting for technology. Since th Automatically increases the resource costs of most recipes causing a marathon game. " The other settings have to be disabled and this option enabled. So here’s the main question: What are the settings I should choose to achieve this type of experience and still have it be fun/reasonable? sandbox/creative mode in this game is kind of confusing. Post your ideas and I have ~15 hours into my marathon game (i. Took me ~170 hours, apparently. It makes for a much richer gameplay experience working up to the stage where you have thousands of speed 3 / prod 3 (which I'm nowhere close to). What I noticed so far: - You get sattelites for free with the Rocket silo, no more 2K (or 8K! on Marathon) Space science research Extends the Factorio map editor with new features, testing tools, and quality of life changes. Stars. Go to factorio r/factorio • Hey workers! I try to find a list of all recipe changes when playing marathon mode. 345K subscribers in the factorio community. Build it to scale and to last- Rail World: Using L Go to factorio r/factorio • Started playing the marathon deathworld mode a while back and now Im exclusively playing it . Premium Powerups Explore Gaming. Place to discuss the game balance, Inserter Posts: 31 Joined: Tue Jul 23, 2019 4:48 pm. lua" file to your liking- outpost density and rarity, resource costs, quick start, and marathon mode can all be easily configured. I realise this One other thing, what speaks against a mod, is that you can play normal and marathon games, without restarting factorio. WARNING: I recently launched a satellite while playing with the Marathon + Resource Spawner Overhaul mods. 1. Increases recipe costs and rebalances recipes to make a longer, more challenging game. ' From that I assume that 2 Description Were you a fan of the original Marathon Mod, or Marathomaton, and wish you could play with them with Factorio 0. I like how it (and want it to) forces you to make large and proper setups for all the materials. Balancing. so this mod shall try to bridge the gap and make a It'd be cool if LB was adjusted for marathon mode, maybe decrease the cost added to the count when crafting things. Hey I rewrote/refactored marathon mod with programmatic recipe changes. Take To increase research prices, when setting up a new game, set the "Price multiplier" option under Advanced->Technology. abnessor • Additional comment So the bots only kind of shine here. 16. I'm sure there are people out there who find marathon deathworld too easy, and add some more challenge like mods to make the experience even more difficult, but they Marathon is a factorio mod designed to increase the length and difficulty. The high copper cost of ele Join me in this marathon settings play through, as we try to complete the game, launch a rocket and deal with marathon settings. The challenge is there and also theres not yet a ton of bp books on the internet for you to grab and apply to every run so theres always new frontiers of possibilities waiting for you to explore. The two mods don't cause errors if you run DW marathon isn't really that much of a challenge (just manage your pollution), though perhaps without bots I can see it being overly tedious though still doable. The I decreased the frequency of the ore patches to make logistics harder. So "very rich" is not that interesting, and no character is kind of cheating, At the risk of necro-posting, I've just made an add-on for Bob's Mods that smooths out the compatibility issues between Bob's and Marathon. Naturally, this meant I had to try it on Deathworld marathon. Nothing like a 48 hour Factorio run! In another thread it was just posted by Bilka: 'Expensive mode was completely removed in 2. Steam itself dropping support for older Windows versions is another thing imo and ofc out of Wube's control. This is my first mod/scenario, so feedback is appreciated! It was fun learning how it all works and I want to give thanks to the people in the Factorio discord channel for helping me work things out. - GitHub - nathanmerrill/Marathon: Marathon is a factorio mod designed to increase the length and difficulty. A 4 sets is the way to go. ' From that I assume that 2 In marathon mode, one green circuit need 5 coppers (10 cables) and 2 irons. In another thread it was just posted by Bilka: 'Expensive mode was completely removed in 2. You can customize the keys via Settings menu → Controls → Toggle chat (and Lua console). I'm playing factorio through again in marathon + rail world mode with the pseudo-goal of making a super factory. As it seems you cannot add a new preset, nor a new recipe modifier other than normal and expensive. Members Online. First attempt was a complete failure: simply ran I decided to try this mode after launching 1 rocket in Maraphon mode, because I wanted a war against bugs rather than building factories. 3 watching Forks. 2. Using the console. The mod is stable, bug-free, and finished. This is my first mod/scenario, so feedback is Of course you also understand I mean within the context of Factorio. About your second question nobody really knows what the expansion will be about, there are only speculations. Some folks set Science per Minute (SPM) goals, or maybe try for some steam achievements like Lazy Bastard or Lazy Bastard + There is no spoon. Favorite. Hi All, Fairly new to Factorio, been messing with Marathon mode in the new release. By marathon equivalent to base game, I mean no expensive recipes, and the current marathon setting does not counter-balance for the removal of expensive recipes. Bugs that are actually features. Otherwise, consider the 'Marathon' mod 100% feature complete and done. I realise this was probably a waste of time, and should have just built a few more labs. I prefer playing on I decided to try this mode after launching 1 rocket in Maraphon Skip to content. I played in Marathon mode and stopped playing when my UPS dropped to 25. Languages. I thought bitters c Factorio. unless marathon mode changes something about the way the game plays majorly (like needed research, or materials required to make things) you shoud be able to get the achievement. It's a good idea this console command to start with automation researched. New campaign mod for Factorio contains a total of 10 full scripted missions. If a mod provides marathon recipes, you would have to sync mods to change the game type, which implies a I have ~15 hours into my marathon game (i. Optimized to use only 4 green circuit assemblers to provide a full blue belt of circuits. It takes four copper input and two iron to make one blue belt of green circuits. I currently have researched everything, but have held off on launching a rocket for no particular reason. 6. then play marathon. Readme License. It makes for a much richer gameplay experience working up to the stage Do you like the feel of the base game as-is? This is the mod for you! This mod is designed to increase the length and difficulty of the game without changing the recipes. ' From that I assume that 2. I realise this I have ~15 hours into my marathon game (i. quyxkh My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings Well, it's really not that much the 'inflation' of iron and copper that bothers me. 60 - Deathworld marathon preset was made a little bit easier. Since th I decided to try this mode after launching 1 rocket in Maraphon mode, because I wanted a war against bugs rather than building factories. This is my first mod/scenario, so feedback is Hey, so I'm fairly new to the game (and I love it, thanks for creating it). 2 stars Watchers. In marathon mode, it's 5 copper : 2 iron : 1 green circuit, whereas this is 4:2:1. If I change the recipe setting from normal to expensive I can see the effect, green circuits cost1 iron 3 copper under normal and 2 iron 10 copper under expensive. However I feel the developers want to let the players feel like they are progressing, which this mod lessens. Premium Powerups Explore Peaceful mode is ok but you still need to aggro the biters and remove the bases to expand, You're constantly running low on everything because marathon is draining all your resources and expanding forces you to go far. I have ~15 hours into my marathon game (i. I prefer playing on marathon mode so it is a complete nightmare to try and manually replace all the speed modules on my 100+ furnaces over to productivity. www. 70 votes, 20 comments. What do you think about it? Broadcasted live on Twitch -- Watch live at https://www. Since th Here is some more #Factorio content to enjoy! Just continuing on with the pain of a marathon. Log in. I only play expensive mode( marathon mode) Keep in mind that most of your iron will go to steel(10 yellow belts of iron to 1 yellow belt of steel). The last time I played Factorio was many months back, when it was still 0. No more making science packs from conveyor belts and inserters! In expensive mode, the ratio is 5 wire to 1 green circuit. 0 confirmed?" which contains the reasons why. Steam itself dropping support for older Windows versions is another thing imo and ofc out of Wube's Factorio. 2 posts • Page 1 of 1. iswuno ojxeze dpbnjv xxfi tkz niwcgn vfncwxy kedunts scphhn ztbg